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@vgai/engine ./world2d/index

VGAI Reference 0.3

60 public symbol appearances exported from packages/engine/src/world2d/index.ts.

Exact export inventory at 27379135c75d09f5e06ff5e5894c63a97d80e777. Symbol names and source links are exhaustive for this module; semantic descriptions are not inferred when source documentation is absent.

Package
@vgai/engine
Export
./world2d/index (wildcard)
Source
packages/engine/src/world2d/index.ts
Export pattern
./*

Exported symbols

  • # AuthoringAdapter2D
  • # Camera2DFollow
  • # CapturedRuntime2D
  • # captureToScene2D
  • # Clickable2D
  • # Collider2DSchema
  • # Collision2DSystem
  • # Component2DRegistry
  • # createCollision2DSystem
  • # createPhysics2DRegistry
  • # createPhysicsAdapter2D
  • # createPixiSurface
  • # createTransformWriter2D
  • # createTriggerDispatch2D
  • # createWorld2DRuntime
  • # EditorNode2D
  • # EmbedMount2D
  • # Entity2D
  • # Entity2DSchema
  • # IframeReachableMount2D
  • # IngestGame2D
  • # IngestMount2D
  • # installSceneCapture2D
  • # loadScene2DFromData
  • # MountedGame2D
  • # mountIngestGame2D
  • # mountIngestGame2DEmbed
  • # mountIngestGame2DIframeReachable
  • # Overlay2D
  • # Override2D
  • # Physics2DRefs
  • # Physics2DRegistry
  • # Physics2DSchema
  • # PhysicsAdapter2D
  • # PixiSceneConfig
  • # PixiSceneGameAdapter
  • # PixiSurface
  • # PixiSurfaceOptions
  • # Property2D
  • # Scene2DFile
  • # Scene2DInstance
  • # Scene2DSchema
  • # SceneCapture2DHandle
  • # SceneCollider2D
  • # ScenePhysics2D
  • # SceneSprite
  • # SceneText2D
  • # SceneTilemap
  • # SceneTransform2D
  • # SpriteSchema
  • # Text2DSchema
  • # TilemapSchema
  • # Transform2DSchema
  • # Transform2DValue
  • # Vec2
  • # Vec2Schema
  • # World2DContext
  • # World2DHost
  • # World2DSession
  • # World2DSetupFn