@vgai/engine ./world2d/index
VGAI Reference 0.3
60 public symbol appearances exported from packages/engine/src/world2d/index.ts.
Exact export inventory at 27379135c75d09f5e06ff5e5894c63a97d80e777. Symbol names and source links are
exhaustive for this module; semantic descriptions are not inferred when source documentation is absent.
- Package
- @vgai/engine
- Export
./world2d/index(wildcard)- Source
packages/engine/src/world2d/index.ts- Export pattern
./*
Exported symbols
- #
Camera2DFollow - #
CapturedRuntime2D - #
captureToScene2D - #
Clickable2D - #
Collider2DSchema - #
Collision2DSystem - #
Component2DRegistry - #
createCollision2DSystem - #
createPhysics2DRegistry - #
createPhysicsAdapter2D - #
createPixiSurface - #
createTransformWriter2D - #
createTriggerDispatch2D - #
createWorld2DRuntime - #
EditorNode2D - #
EmbedMount2D - #
Entity2D - #
Entity2DSchema - #
IframeReachableMount2D - #
IngestGame2D - #
IngestMount2D - #
installSceneCapture2D - #
loadScene2DFromData - #
MountedGame2D - #
mountIngestGame2D - #
mountIngestGame2DEmbed - #
mountIngestGame2DIframeReachable - #
Overlay2D - #
Override2D - #
Physics2DRefs - #
Physics2DRegistry - #
Physics2DSchema - #
PhysicsAdapter2D - #
PixiSceneConfig - #
PixiSceneGameAdapter - #
PixiSurface - #
PixiSurfaceOptions - #
Property2D - #
Scene2DFile - #
Scene2DInstance - #
Scene2DSchema - #
SceneCapture2DHandle - #
SceneCollider2D - #
ScenePhysics2D - #
SceneSprite - #
SceneText2D - #
SceneTilemap - #
SceneTransform2D - #
SpriteSchema - #
Text2DSchema - #
TilemapSchema - #
Transform2DSchema - #
Transform2DValue - #
Vec2 - #
Vec2Schema - #
World2DContext - #
World2DHost - #
World2DSession - #
World2DSetupFn