Create a new game
Open the web editor for a zero-install start, or use the one-command local setup. Both routes open the visual editor; local projects also include agent skills and MCP configuration.
VGAI is an AI-native game engine, visual editor, and universal host. A human or coding agent can create a new game, continue a VGAI project, or bring an existing Three.js, React Three Fiber, PixiJS, or React game without treating the engine repository as the game project.
Create a new game
Open the web editor for a zero-install start, or use the one-command local setup. Both routes open the visual editor; local projects also include agent skills and MCP configuration.
Start from an example
Open a working example immediately, then inspect it in Play mode or scaffold an editable standalone copy with the CLI.
Continue a VGAI project
Run npm run dev in the project folder. It opens or reuses that project’s editor session; npm run game is the separate player-only surface.
Bring an existing game
Begin with the adapter and ingest guide. VGAI detects the renderer and capability tier before adding metadata, and never silently rewrites the original game.
Use the engine as a library
Install @vgai/engine directly when you want its TypeScript APIs inside your own project rather than the full editor-first workflow.
Learn or contribute
Choose Get Started and Foundations for the learning path, the Manual for concepts, or the Reference for exact APIs and schemas.
The learning structure follows the proven separation used by established game engines—tutorials, focused how-to guides, conceptual manual, examples, and API reference—while the project and agent flow is designed for AI-first authoring.