Manual
The Manual explains how vgai’s systems behave. Start with the quick start for a runnable project; use the reference for exact exported symbols.
Subsystems
Section titled “Subsystems” Loop and phases Fixed simulation, display-rate presentation, and ordered systems.
Entities and world code Native nodes as entities, with behavior in each renderer's idiom.
Worlds and roots Manifest roots and source-owned documents.
Physics Rapier bodies, colliders, collisions, triggers, and joints.
Animation Behavior state driving native AnimationMixer actions.
Input Actions, input maps, gamepad, pointer lock, and touch.
React UI Declared DOM roots and live game-state selectors.
Networking Direct Colyseus rooms, schema state, and callbacks.