Get Started
Start with the quick start: it takes you from an empty folder to a game running in the editor. The remaining pages explain the source-owned model behind that workflow.
What is vgai? The engine, the editor, the template — and the Object3D-as-truth model.
Create your first game Create, edit, play, and hand a standalone project to an agent.
First look at the editor A tour of the viewport, hierarchy, inspector, and asset browser.
Design philosophy Determinism, locality, fail-fast — and phase ordering.
How to use this site Tutorials vs. the manual vs. the reference.