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Roadmap

The tutorials and manual describe what ships today. This page names the most important remaining ceilings without presenting them as runnable features.

  • Custom shaders β€” projects use Three.js ShaderMaterial directly in the TSX world source (there is no inline-GLSL document field).
  • Desktop packaging β€” the electron-builder pipeline is wired but not yet proven end-to-end; no native mobile or Steam packaging target is shipped.
  • Completion tracking β€” this is a static docs site; progress markers are client-side only (no cross-device sync).
  • Dialogue and localization β€” the editor has no Ink or i18next authoring surface yet.
  • Dedicated servers β€” P2P hosting ships, while provider-specific dedicated-server deployment remains project-owned.