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Build a Game (Capstones)

Capstones are complete games built step-by-step, the way Godot’s “Your first 3D game” teaches. Each maps to a real, shipped example in the template so you can compare your result against working code.

CapstoneYou’ll buildExercises
Third-person characterA controllable character with a follow cameraRapier KCC, orbit camera, AnimGraph idle/walk/run, pushable physics
First-person shooterA pointer-locked FPS with throwablesPointer lock, projectile physics
VehicleA drivable vehicle over rampsRaycast vehicle, suspension, steering
RTSTop-down unit commandNavmesh crowd pathfinding, marquee selection
Multiplayer arena / tanksA networked arenaColyseus rooms, schema sync, server-authoritative play
Portsracing-game, ugh-guys, simcity, notbloxReal third-party games running on vgai
IK armAn articulated arm reaching a targetSkeletal CCD inverse kinematics

Collectively the capstones exercise physics, animation, input, audio, navigation, networking, and UI — the whole engine.