Build a Game (Capstones)
Capstones are complete games built step-by-step, the way Godot’s “Your first 3D game” teaches. Each maps to a real, shipped example in the template so you can compare your result against working code.
The capstones
Section titled “The capstones”| Capstone | You’ll build | Exercises |
|---|---|---|
| Third-person character | A controllable character with a follow camera | Rapier KCC, orbit camera, AnimGraph idle/walk/run, pushable physics |
| First-person shooter | A pointer-locked FPS with throwables | Pointer lock, projectile physics |
| Vehicle | A drivable vehicle over ramps | Raycast vehicle, suspension, steering |
| RTS | Top-down unit command | Navmesh crowd pathfinding, marquee selection |
| Multiplayer arena / tanks | A networked arena | Colyseus rooms, schema sync, server-authoritative play |
| Ports | racing-game, ugh-guys, simcity, notblox | Real third-party games running on vgai |
| IK arm | An articulated arm reaching a target | Skeletal CCD inverse kinematics |
Collectively the capstones exercise physics, animation, input, audio, navigation, networking, and UI — the whole engine.