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Pathway: Technical Artist

Level: Beginner (editor-first) β†’ Intermediate Β· For: making vgai games look good.

  1. Rendering basics β€” the renderer, cameras & meshes, edited via the inspector (low-code).

  2. Materials & shaders β€” Materials (PBR + physical layers) and custom shaders.

  3. Lighting & environment β€” lights & shadows and environment / IBL / fog.

  4. Post-processing β€” the full effect catalog & tone mapping.

  5. Geometry & FX β€” particles and instancing, terrain & splines.

  6. See it together β€” the all-systems showcase quick start.

You can author materials (including physical layers and custom shaders), light a scene with an HDRI, build a post-processing stack, and add particles, instancing, and terrain.