Pathway: Technical Artist
Level: Beginner (editor-first) β Intermediate Β· For: making vgai games look good.
The route
Section titled βThe routeβ-
Rendering basics β the renderer, cameras & meshes, edited via the inspector (low-code).
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Materials & shaders β Materials (PBR + physical layers) and custom shaders.
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Lighting & environment β lights & shadows and environment / IBL / fog.
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Post-processing β the full effect catalog & tone mapping.
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Geometry & FX β particles and instancing, terrain & splines.
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See it together β the all-systems showcase quick start.
Outcome
Section titled βOutcomeβYou can author materials (including physical layers and custom shaders), light a scene with an HDRI, build a post-processing stack, and add particles, instancing, and terrain.