The transform gizmo & asset browser
site/media/lessons/editor-ops.lesson.ts (4 steps) Selecting an entity gives you the transform gizmo — the on-object handles you drag to move,
rotate, and scale. It has three modes (Move / Rotate / Scale), switchable from the toolbar, the
W/E/R hotkeys, or the command palette. This lesson switches modes from the palette so each
change is explicit.
-
Select an entity — the Move gizmo appears. Click an entity in the hierarchy (or the viewport). The Move gizmo’s colored axis arrows appear on it (red = X, green = Y, blue = Z).
Selection shows the Move gizmo (axis arrows). -
Switch to Rotate mode — the gizmo shows rotation rings. Run Rotate Mode from the command palette (
Ctrl+K). The arrows become rings you’d drag to spin the object about each axis.
Rotate mode: the gizmo becomes rotation rings. -
Switch to Scale mode — the gizmo shows box handles. Run Scale Mode. The handles become boxes you’d drag to scale along each axis (or uniformly from the center).
Scale mode: the gizmo becomes box handles. -
Browse the asset library — open the
scenesfolder. The bottom Assets panel is a folder tree; double-click a folder to open it. Herescenesopens to its.vscnfiles (with the breadcrumb/ scenes). Different asset kinds do different things: double-click a scene (.vscn) or prefab to open/load it — scenes aren’t dragged into the viewport, they replace what you’re editing. Models (.glb) and prefabs are the assets you drag into the viewport or hierarchy to add them to the current scene.
The asset browser, opened to the scenes folder — double-click a scene to open it.
Recap
New functionality
- Selected an entity to get the transform gizmo
- Switched the gizmo between Move, Rotate, and Scale
- Browsed the asset library and opened a folder
New concepts & skills
- Selection drives the gizmo; modes are Move/Rotate/Scale (W/E/R, toolbar, or palette)
- Each mode shows distinct handles: arrows / rings / boxes
- The asset browser is a folder tree; assets drag into the viewport or hierarchy
Next lesson → Assets, prefabs & ops