How to use this site
vgai Learn separates three kinds of content, the way Unity, Godot, and Unreal do. Knowing which is which saves time.
Three kinds of content
Section titled “Three kinds of content” Tutorials & Capstones How to accomplish a goal. Step-by-step, with a video and images, ending in something that runs.
Manual What a feature is and how it behaves. Conceptual depth, organized by subsystem.
Reference Exact symbols and schema fields. Auto-generated from the code, so it never drifts.
- Learning a goal? Start with a tutorial, quick start, or a capstone game.
- Understanding a system? Read the manual section for that subsystem.
- Looking up a field or API? Go straight to the reference.
Pathways
Section titled “Pathways”If you’d rather follow a guided route, the Pathways are curated, role-based sequences — Game Developer, Technical Artist, UI Developer, Multiplayer Developer, and Integrator — each with a hands-on lab and quizzes.
How lessons earn their place
Section titled “How lessons earn their place”Every tutorial/capstone/quick-start lesson on this site:
- carries a video and at least three images/diagrams;
- ends in a runnable result that is actually executed during validation;
- is reviewed by independent subagents against a quality rubric (technical accuracy, steps-actually-work, completeness, pedagogy, media). Any failure reopens the lesson.
Reference pages are generated from the engine’s own definitions, so they match the code by construction. The full quality plan lives in the roadmap.
Conventions
Section titled “Conventions”- Note / Tip / Caution callouts flag the things worth flagging.
- Code blocks are copyable; full blocks are type-checked in CI, partial blocks point at a real source file.
- See also links connect tutorials to the manual and reference.