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Pathway: Game Developer

Level: Beginner β†’ Intermediate Β· For: building complete single-player games with code + editor.

This pathway takes you from the engine’s core model through the subsystems a game needs, then builds real games end-to-end. Includes a hands-on lab and per-section quizzes.

  1. Foundations β€” the game loop & phases, entities & GameComponents, and scenes & prefabs.

  2. Run the editor β€” load a scene and run it, and learn the viewport & gizmo and hierarchy & inspector.

  3. Core gameplay subsystems β€” Physics, Animation, Input, Audio, Navigation.

  4. Build games (capstones) β€” Third-person, FPS, Vehicle, RTS, IK arm.

  5. Lab β€” extend a capstone into your own game: add a mechanic, a HUD, and a sound.

You can build a complete single-player game using physics, animation, input, audio, navigation, particles, and a HUD β€” and you understand where each runs in the phase order.