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Editor Guide

The Editor Guide documents every panel and tool, the way Unity’s editor docs do.

  • Viewport β€” orbit/pan/zoom, view presets, orientation gizmo, marquee + raycast selection, fly camera.
  • Transform gizmo & snapping β€” translate/rotate/scale, world/local, grid/surface/vertex snap, pivot modes.
  • Hierarchy β€” the entity tree, drag-reparent, search, visibility, context menu.
  • Inspector β€” every section (Transform, Mesh, Material, Light, Shadow, Camera, Physics, Joints, Animation, Audio, Navigation, Particles, Post-processing, Spline, Components) + environment.
  • Asset browser β€” folder tree, drag-drop, thumbnails, and the online asset browser.
  • Prefab workflow β€” save, instantiate, unpack, instance overrides.
  • Scene I/O β€” autosave, .vscn.json round-trip, versioning.
  • Edit ops β€” undo/redo, copy/cut/paste, duplicate, select all.
  • View modes β€” solid/wireframe/unlit, grid, helpers, stats.
  • Command palette β€” Ctrl+K action dispatch.
  • Console panel β€” engine logs with level filtering.
  • Build & export panel β€” web/itch export and a Steam-ready desktop build.
  • Navmesh baking β€” mark walkable/obstacle geometry and bake.