Editor Guide
The Editor Guide documents every panel and tool, the way Unityβs editor docs do.
In this section
Section titled βIn this sectionβ- Viewport β orbit/pan/zoom, view presets, orientation gizmo, marquee + raycast selection, fly camera.
- Transform gizmo & snapping β translate/rotate/scale, world/local, grid/surface/vertex snap, pivot modes.
- Hierarchy β the entity tree, drag-reparent, search, visibility, context menu.
- Inspector β every section (Transform, Mesh, Material, Light, Shadow, Camera, Physics, Joints, Animation, Audio, Navigation, Particles, Post-processing, Spline, Components) + environment.
- Asset browser β folder tree, drag-drop, thumbnails, and the online asset browser.
- Prefab workflow β save, instantiate, unpack, instance overrides.
- Scene I/O β autosave,
.vscn.jsonround-trip, versioning. - Edit ops β undo/redo, copy/cut/paste, duplicate, select all.
- View modes β solid/wireframe/unlit, grid, helpers, stats.
- Command palette β
Ctrl+Kaction dispatch. - Console panel β engine logs with level filtering.
- Build & export panel β web/itch export and a Steam-ready desktop build.
- Navmesh baking β mark walkable/obstacle geometry and bake.