Cameras, rendering, materials, lighting, and postprocessing
VGAI Reference 0.3
Planned versioned manual truth covering Render settings, features, and automatic batching, Scene materials and material registry, Scene lighting, shadows, and environment, Generated geometry and splines, Scene particle systems, Postprocessing pipeline, Scene cameras and deterministic camera ownership.
planned · authored · immutable Reference 0.3
Lifecycle and constraints
Detailed constraints will publish with the generated or reviewed entry.