Compatibility, migration, caveats, and unsupported capabilities
VGAI Reference 0.3
Planned versioned limitations truth covering Typed input actions, devices, prompts, and rebinding, Runtime game save/load persistence, Three-dimensional Rapier physics, Two-dimensional Rapier/Pixi physics, First-party vehicle mechanics, First-party AI perception and spawning, Scene materials and material registry, Scene cameras and deterministic camera ownership, Removed Scene UI keyframe/timeline animation, Existing-game ingestion for Three.js, PixiJS, and React DOM, Visual React UI authoring and source write-back, Local and online asset browsing, Browser-first editor, storage backends, and hot reload, Web build and Cloudflare/itch deployment, P2P Colyseus-compatible runtime and Cloudflare relay, Cloud asset manifest, quotas, and worker delivery, Current engine and schema reference generation, Current Learn/manual/capstone site, Nested component values in authored scene JSON.
planned · authored · immutable Reference 0.3
Lifecycle and constraints
Detailed constraints will publish with the generated or reviewed entry.
Runnable Learn material
- Tune an Unseen Combat Encounter
- Convert Solo Action to P2P
- Build the Solo Combat Loop
- Polished 2D Action/Adventure Sample
- Build and Verify a Damage Budget
- 2D Platformer
- Arena Shooter
- VGAI Essentials
- Game Developer
- Integrator
- Multiplayer Developer
- Technical Artist
- UI and HUD Developer
- Asset loading, catalog search, and attribution
- Cameras
- Build, deployment, diagnostics, and profiling
- Input and rebinding
- Networking and P2P rooms
- Rigid bodies, colliders, triggers, collisions, and joints
- Materials, lighting, particles, and postprocessing
- React HUD and visual UI editing
- Game Animation Sample
- Content Examples
- Rendering and Scale Sample
- 2D Game
- Blank
- First-Person
- Third-Person Action
- Top-Down