Blank
VGAI Learn
Planned official template covering Game root and multi-world runtime, Versioned game manifest and world declarations, Scene and prefab schemas, parsing, and runtime loading, Scene materials and material registry, Scene lighting, shadows, and environment, Game, authoring, and system adapter seams, Scene viewport, hierarchy, inspector, transforms, and prefabs, Browser-first editor, storage backends, and hot reload, VGAI command-line project and editor control, Project scaffolding and engine upgrade, Runtime asset cache, loaders, references, and registries.
planned · beginner · 60 minutes · >=0.3.0 <0.4.0
Outcome
- Apply Blank through a verified runnable outcome.
Canonical Reference
- @vgai/engine API
- create-vgai-project API
- VGAI CLI command reference
- Engine Contributor Guide
- Compatibility, migration, caveats, and unsupported capabilities
- Adapters and existing-game ingestion
- Architecture and lifecycle
- Assets, catalog, provenance, and delivery
- Editor and project tools
- Projects, worlds, scenes, and prefabs
- Cameras, rendering, materials, lighting, and postprocessing
- Build, deployment, SDKs, and upgrades
- Game manifest format
- Material format
- Prefab format
- 3D scene format