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VGAI Learn
Reference 0.3
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Pathways
VGAI Essentials
Game Developer
Multiplayer Developer
Technical Artist
UI and HUD Developer
Integrator
Courses
Build the Solo Combat Loop
Convert Solo Action to P2P
Lessons
Build and Verify a Damage Budget
Tutorials
Create, Edit, and Prove a First Playable
Challenges
Tune an Unseen Combat Encounter
Templates
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Third-Person Action
First-Person
Top-Down
2D Game
Microgames
Arena Shooter
2D Platformer
Sample Games
Polished 2D Action/Adventure Sample
Feature Samples
Game Animation Sample
Content Examples
Rendering and Scale Sample
Recipes
Core lifecycle and phases
Scenes, prefabs, manifests, and queries
Input and rebinding
Rigid bodies, colliders, triggers, collisions, and joints
Animation, blending, masks, retargeting, IK, and attachments
Navigation, path queries, baking, and crowd agents
Cameras
Materials, lighting, particles, and postprocessing
Audio
React HUD and visual UI editing
Networking and P2P rooms
Immutable typed data assets and references
Editor transactions, undo/redo, and persistence coordination
Asset loading, catalog search, and attribution
Build, deployment, diagnostics, and profiling
Community Projects
Community search fixture
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