Integrator
VGAI Learn
Planned official pathway covering Game root and multi-world runtime, First-party PixiJS worlds and 2D authoring, Game, authoring, and system adapter seams, Existing-game ingestion for Three.js, PixiJS, and React DOM, Browser-first editor, storage backends, and hot reload, VGAI command-line project and editor control, VGAI command-line validation and conformance, Programmatic project, editor, play, and cinematic operations, Editor client SDK, Project scaffolding and engine upgrade, Web build and Cloudflare/itch deployment, Runtime asset cache, loaders, references, and registries, Debug draw, console bridge, and structured engine logging, Project-defined editor tool contract, Current engine and schema reference generation, Current Learn/manual/capstone site.
planned · beginner · 240 minutes · >=0.3.0 <0.4.0
Outcome
- Apply Integrator through a verified runnable outcome.
Canonical Reference
- @vgai/editor-sdk API
- @vgai/engine API
- create-vgai-project API
- @vgai/sdk API
- VGAI CLI command reference
- Engine Contributor Guide
- Compatibility, migration, caveats, and unsupported capabilities
- Adapters and existing-game ingestion
- Architecture and lifecycle
- Assets, catalog, provenance, and delivery
- Performance and diagnostics
- Learn and Reference product guide
- Editor and project tools
- Build, deployment, SDKs, and upgrades
- 2D worlds
- Engine capabilities format
- Structured operation error format
- 2D scene format