Editor and project tools
VGAI Reference 0.3
Planned versioned manual truth covering Scene viewport, hierarchy, inspector, transforms, and prefabs, Project-scoped transactional history, Visual React UI authoring and source write-back, Storybook story and XState inspection, Runtime performance panels and profiling, Local and online asset browsing, Browser-first editor, storage backends, and hot reload, Editor client SDK, Project-defined editor tool contract.
planned · authored · immutable Reference 0.3
Lifecycle and constraints
Detailed constraints will publish with the generated or reviewed entry.
Runnable Learn material
- VGAI Essentials
- Integrator
- Technical Artist
- UI and HUD Developer
- Asset loading, catalog search, and attribution
- Build, deployment, diagnostics, and profiling
- Editor transactions, undo/redo, and persistence coordination
- Core lifecycle and phases
- React HUD and visual UI editing
- Game Animation Sample
- Content Examples
- Rendering and Scale Sample
- Blank