VGAI Essentials
VGAI Learn
Planned official pathway covering Game root and multi-world runtime, Versioned game manifest and world declarations, Scene and prefab schemas, parsing, and runtime loading, Typed input actions, devices, prompts, and rebinding, First-party PixiJS worlds and 2D authoring, Scene viewport, hierarchy, inspector, transforms, and prefabs, Project-scoped transactional history, VGAI command-line project and editor control, VGAI command-line validation and conformance, Project scaffolding and engine upgrade, Web build and Cloudflare/itch deployment, Current Learn/manual/capstone site.
planned · beginner · 240 minutes · >=0.3.0 <0.4.0
Outcome
- Apply VGAI Essentials through a verified runnable outcome.
Canonical Reference
- @vgai/editor-sdk API
- @vgai/engine API
- create-vgai-project API
- VGAI CLI command reference
- Engine Contributor Guide
- Compatibility, migration, caveats, and unsupported capabilities
- Adapters and existing-game ingestion
- Architecture and lifecycle
- Learn and Reference product guide
- Editor and project tools
- Input
- Projects, worlds, scenes, and prefabs
- Build, deployment, SDKs, and upgrades
- 2D worlds
- Game manifest format
- Input map format
- Structured operation error format
- Prefab format
- 3D scene format
- 2D scene format