Game Developer
VGAI Learn
Planned official pathway covering Object3D-as-truth GameComponent model, Fixed-step game loop and ordered systems, Scene queries and validated scene diffs, Typed data assets and references, Three-dimensional Rapier physics, Two-dimensional Rapier/Pixi physics, Runtime and offline audio, Navigation mesh and crowd navigation, Scene cameras and deterministic camera ownership, Runtime asset cache, loaders, references, and registries, Debug draw, console bridge, and structured engine logging, Current Learn/manual/capstone site.
planned · beginner · 240 minutes · >=0.3.0 <0.4.0
Outcome
- Apply Game Developer through a verified runnable outcome.
Canonical Reference
- @vgai/editor-sdk API
- @vgai/engine API
- Engine Contributor Guide
- Compatibility, migration, caveats, and unsupported capabilities
- AI and navigation
- Animation and cinematics
- Architecture and lifecycle
- Assets, catalog, provenance, and delivery
- Audio
- Data assets and persistence
- Performance and diagnostics
- Learn and Reference product guide
- Physics
- Projects, worlds, scenes, and prefabs
- Cameras, rendering, materials, lighting, and postprocessing
- 2D worlds
- 3D scene format