Content Examples
VGAI Learn
Planned official feature-sample covering Fixed-step game loop and ordered systems, Scene and prefab schemas, parsing, and runtime loading, Scene queries and validated scene diffs, Three-dimensional Rapier physics, Authored three-dimensional physics joints, Two-dimensional Rapier/Pixi physics, Navigation mesh and crowd navigation, Scene materials and material registry, Scene lighting, shadows, and environment, Generated geometry and splines, Scene particle systems, Postprocessing pipeline, Static Scene UI runtime, data binding, and styling, Game, authoring, and system adapter seams, Existing-game ingestion for Three.js, PixiJS, and React DOM, Scene viewport, hierarchy, inspector, transforms, and prefabs, Project-scoped transactional history, Visual React UI authoring and source write-back, Local and online asset browsing, Programmatic project, editor, play, and cinematic operations, Editor client SDK, Debug draw, console bridge, and structured engine logging, Project-defined editor tool contract, Current engine and schema reference generation.
planned · advanced · 60 minutes · >=0.3.0 <0.4.0
Outcome
- Apply Content Examples through a verified runnable outcome.
Canonical Reference
- @vgai/editor-sdk API
- @vgai/engine API
- @vgai/scene-ui API
- @vgai/sdk API
- VGAI CLI command reference
- Engine Contributor Guide
- Compatibility, migration, caveats, and unsupported capabilities
- Adapters and existing-game ingestion
- AI and navigation
- Architecture and lifecycle
- Assets, catalog, provenance, and delivery
- Performance and diagnostics
- Learn and Reference product guide
- Editor and project tools
- Physics
- Projects, worlds, scenes, and prefabs
- Cameras, rendering, materials, lighting, and postprocessing
- Build, deployment, SDKs, and upgrades
- React and scene UI
- 2D worlds
- Asset catalog and attribution formats
- Engine capabilities format
- Material format
- Structured operation error format
- Prefab format
- 3D scene format