Skip to content

Materials, lighting, particles, and postprocessing

VGAI Learn

Planned official recipe covering Render settings, features, and automatic batching, Scene materials and material registry, Scene lighting, shadows, and environment, Generated geometry and splines, Scene particle systems, Postprocessing pipeline.

planned · intermediate · 15 minutes · >=0.3.0 <0.4.0

Outcome

  • Apply Materials, lighting, particles, and postprocessing through a verified runnable outcome.

Canonical Reference