Core lifecycle and phases
VGAI Learn
Planned official recipe covering Game root and multi-world runtime, Object3D-as-truth GameComponent model, Fixed-step game loop and ordered systems, Game, authoring, and system adapter seams, Project-defined editor tool contract.
planned · intermediate · 15 minutes · >=0.3.0 <0.4.0
Outcome
- Apply Core lifecycle and phases through a verified runnable outcome.