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Core lifecycle and phases

VGAI Learn

Planned official recipe covering Game root and multi-world runtime, Object3D-as-truth GameComponent model, Fixed-step game loop and ordered systems, Game, authoring, and system adapter seams, Project-defined editor tool contract.

planned · intermediate · 15 minutes · >=0.3.0 <0.4.0

Outcome

  • Apply Core lifecycle and phases through a verified runnable outcome.

Canonical Reference