Technical Artist
VGAI Learn
Planned official pathway covering Native XState animation state machines and blend trees, Masked and additive animation layers, Deterministic animation/cinematic clock and cues, Theatre.js deterministic integration, GSAP deterministic integration, Render settings, features, and automatic batching, Scene materials and material registry, Scene lighting, shadows, and environment, Generated geometry and splines, Scene particle systems, Postprocessing pipeline, Scene cameras and deterministic camera ownership, Scene viewport, hierarchy, inspector, transforms, and prefabs, Project-scoped transactional history, Storybook story and XState inspection, Runtime performance panels and profiling, Local and online asset browsing, Deterministic cinematic simulation and rendering, Cloud asset manifest, quotas, and worker delivery, Project-defined editor tool contract, Current Learn/manual/capstone site.
planned · beginner · 240 minutes · >=0.3.0 <0.4.0
Outcome
- Apply Technical Artist through a verified runnable outcome.
Canonical Reference
- @vgai/editor-sdk API
- @vgai/engine API
- @vgai/sdk API
- VGAI CLI command reference
- Compatibility, migration, caveats, and unsupported capabilities
- Animation and cinematics
- Assets, catalog, provenance, and delivery
- Performance and diagnostics
- Learn and Reference product guide
- Editor and project tools
- Projects, worlds, scenes, and prefabs
- Cameras, rendering, materials, lighting, and postprocessing
- Build, deployment, SDKs, and upgrades
- XState animation metadata format
- Asset catalog and attribution formats
- Cinematic render and capture formats
- Instance transforms format
- Material format
- 3D scene format